When September Ends – October 2025 Devlog

Hello explorers!

I hope you’re enjoying the start of autumn. Things are going as well as they can here, and we’re making steady progress!

Store page live!

First of all, the Steam page is finally live!

Feel free to take a look and share your feedback, on the text, capsule, screenshots, or anything else. If you notice any translation errors, please let me know so I can fix them!

Spooky tales of unfinished stories

Other than that, I’ve joined the Spooktober game jam last month with the goal of refreshing my drawing skills. You can find the resulting game here.

As a game jam entry, it’s pretty bad. I didn’t have time to make enough art nor polish it, but the small amount of story present is decent I guess.

As an exercise in drawing, though, it was a success. I managed to shake off some rust and find a decent enough art style that doesn’t take forever to make.

Here you can see the storyteller portraits in that new style.

I’ve also took some time to work on the capsule art and other store assets for the Steam page. My goal was to match the visual style of grand strategy games, which are usually composed of the title in a big simple font and one or more characters looking bossy. I’m not really convinced by the results I’ve achieved, though. I’ll try to reach out to an actual capsule artist to see what they can come up with in the near future.

The capsule art characters were a pain to paint!

What’s next?

After all that, I went back to prototyping. The first drafts of Rogue Merchant were a bit disappointing, so I’ve refocused the goal of this smaller project. Its purpose is to either sell well enough or be good enough to secure funding for Uncharted Sectors, so I can make it the best game possible.

If it uses Uncharted Sectors’ mechanics, it’s a plus, but in the end that’s not the actual point of it. I’ll make sure to make it happen in the Uncharted Sectors universe, though.

With that new perspective, I’ve been exploring several small ideas. The current one is a fast-paced tactical dungeon crawler where you’d play as a team sent to “recover” lost artefacts from old imperial ruins. So far it’s promising, and if it stays so, I’ll make sure to send you a link to try it.

And that’s it for this devlog. I’m quite optimistic for this month, and I’ll try to come back next time with good progress to show for it 🙂

In the meantime, don’t forget to wishlist Uncharted Sectors on Steam and share the page with anyone who might be interested!



Luc Toupense
Developer of Uncharted Sectors

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